Saturday 21 May 2011

Animation/2nd 3 Week Project

During the 1st week of animation I was given a task called Jelly Jumping Word, where I had to create a jelly jumping word on Autodesk 3ds Max 2011. First I started of by making the floor plane then i made the jelly word then i had to animate the wind up and snap (getting the jelly word to jump) as they call it in my notes. 





Animation created for the end of 3 week project, truthfully animation is not one of my strong points

INSTRUCTION IF YOU WANT TO CARRY OUT  THIS JELLY JUMPING WORD TASK YOUR SELF ON AUTODESK 3Ds MAX:


1 Jumping
JELLY Word 1
Before we start making:
Along the top menu bar under

Now to make the floor plane:
1. On the “Command Panel” Create Geometry “Plane” then in the top view left click and drag out a plane object. On the “Command Panel” Switch to the Modify Tab Under its parameters set its length to about 1000.0cm and it width about
1000.0cm as well.
2. Use select and move tool to put it as close to the centre of the world as possible or you can right click on the “Select and Move” button and type its zeroed position into the absolute world values:
X = 0.0cm
Y = 0.0cm
Z = 0.0cm

To make the
JELLY Word:
1. On the “Command Panel” Go: create shapes “Text”
2. In the “Text” box type the word “
Leave the size around 100cm and set the kerning to around “5.2cm”
3. With the text selected go: Modify modifier list and select extrude from the drop down menu Set the amount to 10 and segments to 1
4. Then go:Modify modifier list bend Set the bend axis to “X” then play with the bend angle and
direction to see what they do, then set the bend angle to 0° and the direction to 90°
5. Hit the auto key button this should a red border around your active view port telling you that Max will start recording key frames.
JELLY” into the text box in all Capital letters set the font to “Courier New Bold”
1 Jumping
JELLY Word 2
To animate The wind up and snap:
1. Move the timeline slider to frame 15 and then set the text’s bend angle to -100°, then move the timeline on to frame 17 and set the angle back to 0° to prepare
2. Move the time slider on to frame 19 set the angle to 50°. Right click on the Select and Move button and type 25.0cm into the Absolute world Z value; this should move the text upwards 25cm until the ends of the text rest on the ground. [The Z axis being up and down.]
3. Go back to frame 17 and in the front view move the text back down to the floor to put in a keyframe that holds the text in place until we want it to move up. [You can right click on the select and move tool to move it to the height we want it by typing the 0.0cm value into the Z absolute world value box Z = 0.0cm
4. With “Auto Key” still on [and red] check out frame 18 now, you will find the text drops through the floor here, add another key frame by moving the text up or type in its z value of “Z = 20.0 cm” so the ends of the text rest on the ground.

JELLY to jump.
The jump:
1. At frame 25 in the front view move the text up to Z=100.0cm above the floor and set the bend angle to 0
2. At frame 28 set the bend to -80
3. At frame 32 in the front view move the text back down to the floor [Z=0.0cm]

The Impact:
1. At frame 33 set the bend angle to 0 then go back to frame 32 and set the bend angle to -80
At frame 35 set the bend angle to -50
At frame 37 set the bend angle to 0
At frame 39 set the bend angle to -20
At frame 41 set the bend angle to 0
At frame 43 set the bend angle to -5
At frame 45 set the bend angle to 0

The second larger wind up and snap:
1. At frame 60 set the bend angle to -140
2. At frame 62 set the bend angle to 0
3. At frame 64 set the bend angle to 90 and in the front view move the text up to Z=45.0cm
4. Go back to frame 62 and in the front view move the text back down to the floor Z=0.0cm to set a keyframe.
5. With “Auto Key” still on [and red] check out frame 63 now, you will find the text drops through the floor here, add another key frame by moving the text up or type in its z value of “Z = 30.0 cm” so the ends of the text rest on the ground.
1 Jumping
JELLY Word 3
The second jump:
1. At frame 73 set the bend angle back to 0 then in the front view move the text up to Z=150.0cm
2. At frame 75 set the bend angle to -105
3. At frame 80 in the front view move the text down to Z=0.0cm

The second impact:
1. At frame 81 set the bend angle to 0 then go back to frame 80 and set the bend angle to -105 to set a keyframe
At frame 83 set the bend angle to -120
At frame 85 set the bend angle to 0
At frame 87 set the bend angle to -90
At frame 89 set the bend angle to -0
At frame 91 set the bend angle to -60
At frame 93 set the bend angle to -0
At frame 95 set the bend angle to -40
At frame 97 set the bend angle to 0
At frame 99 set the bend angle to -10
At frame 100 set the bend angle to 0

To render:
1. Go: open render dialogue box
This displays the render dialogue box
The default render size under custom is 640 X 480, under output size next to “custom” is a drop down use that to pick HDTV [video] and select 1920 X 1080
2. Click the “active time segment” button to render the whole timeline
3. Hit the
the box so scroll down
4. Make a new folder for your files to out put to, pick PNG as the file format, give your
files a 0 name and select a local drive to render to then hit save [copy your work to a
network drive later]
5. make sure the “perspective” is selected then hit Render
files… button that displays the “output files” dialogue box this is low in





Customize hit “Units Setup”. Set the units to centimetres and under System Unit Setup set 1 unit = 1.0 centimetres.

No comments:

Post a Comment